Calendar

This calendar is mostly for planning purposes, but may be useful as an easy way to view deadlines across the quarter.

Note that assignments are listed as due on Friday when due on the Sunday after.

WeekDayReadingLectureLab Assignment 1 Assignment 2 Assignment 3 Lab 1 Lab 2 Lab 3 Lab 4 Lab 0 Lab 5 Physical Game Prototyping Physical Game Production Digital Game Physical Prototype Digital Game Digital Prototype Digital Game Production Digital Game Design Document Digital Game Team Evaluations
1 Monday 4/2
1 Wednesday 4/4
1 Friday 4/6
  • Chapter 1: The Role of the Game Designer
2 Monday 4/9
  • Chapter 6: Conceptualization
2 Wednesday 4/11
  • Chapter 7: Prototyping
  • Project Physical Prototyping
2 Friday 4/13
  • Project Physical Prototyping
3 Monday 4/16
  • Chapter 9: Playtesting
  • Project Physical Prototyping
3 Wednesday 4/18
  • Project Physical Prototype Refinement
  • Project Physical Prototype Playtesting
3 Friday 4/20
  • Chapter 2: The Structure of Games
  • Chapter 3: Working with Formal Elements
  • Project Board Game Production
4 Monday 4/23
  • Project Board Game Production
  • Project Board Game Production
4 Wednesday 4/25
  • Project Board Game Playtesting
  • Project Board Game Playtesting
4 Friday 4/27
  • Chapter 4: Working with Dramatic Elements
5 Monday 4/30
  • Class was cancelled
5 Wednesday 5/2
  • Project Unity Game Team Formation & Brainstorming
5 Friday 5/4
  • Chapter 8: Digital Prototyping
  • Project Unity Game Brainstorming
6 Monday 5/7
  • Chapter 14: The Design Document
  • Project Unity Game Physical Prototyping
6 Wednesday 5/9
  • Project Unity Game Physical Prototyping
6 Friday 5/11
  • Project Unity Game Physical Prototyping
  • Project Unity Game Physical Prototype Playtesting
7 Monday 5/14
  • Project Unity Game Digital Prototyping
7 Wednesday 5/16
  • Chapter 5: Working with System Dynamics
  • Project Unity Game Digital Prototyping
7 Friday 5/18
  • Chapter 10: Functionality, Completeness, and Balance
  • Project Unity Game Digital Prototyping
8 Monday 5/21
  • Chapter 11: Fun and Accessibility
  • Workshop BattleBattle! Battle Royale
8 Wednesday 5/23
  • Chapter 12: Team Structures
  • Project Work on Sprint 1
8 Friday 5/25
9 Monday 5/28
  • Academic holiday - Memorial Day observed
9 Wednesday 5/30
  • Chapter 13: Stages of Development
  • Project Work on Sprint 2
9 Friday 6/1
10 Monday 6/4
  • Class was cancelled
10 Wednesday 6/6
10 Friday 6/8
  • Chapter 15: Understanding the Game Industry
  • Chapter 16: Selling Yourself and Your Ideas to the Game Industry
11 Monday 6/11
  • Final Project Displays: Monday 6/11 10:10am - 1:00pm